Alternatives to
gambling
Some suggestions for better uses of a noble
human instinct
Re-Definition of Problem Gambling today: 'Everyone who is in debt who spends more than $75 a week gambling.'
This definition could help to change people's gambling patterns.
- THE PSYCHOLOGY OF
GAMBLING
- LUCKY
SAVING
- A SURPRISE
CLUB
- A COMPETITION
FOR
GAMBLERS
- GIMBLING
AND
GYRING MACHINES
- THE ETHICS
OF
GAMBLING
- THE
PSYCHOLOGY OF GAMBLING FOR GOVERNMENT REVENUE
1.
THE PSYCHOLOGY OF
GAMBLING
It is not enough to say, "Don't throw your money away at
Casinos and pokies". What can people do instead to get a
thrill in their dull lives? It would be better for them not
to be dull in the first place, but even thinking about the
ideas below should liven them up a bit.
Macaulay wrote about the
classical form of gambling with your life in his Lays of
Ancient Rome
For how can man die
better
Than when facing fearful odds
For the ashes of his fathers
And the temples of his gods
Let us rewrite this, for
gambling that offers life, not death.
For how can we live
better
Than when facing fearful odds
For the future of all children
And no blank, devouring gods
To understand the
psychology of gambling is the best way to bring down the
social costs of its waste of people. Find the motives WHY
people are so willing to lose their money - and redirect
those motives. So many motives are entwined, and also,
individuals are different in what pushes them. The present
ambulance solutions for problem gambling at present attempt
rescues when the damage is hard to repair. It is more
effective and cheaper to prevent self-destructive gambling
behaviour by finding other directions for what pushes it.
I am an addicted gambler
myself. I am not looking at OTHER people as THEM. My
gambling addictions are both serious and non-serious. My
non-serious gambling addiction is mainly a game of chance I
invented that is played with a 5000 word jigsaw. This game
is so addictive that I cant have it in the house - I have to
ask a friend to keep the jigsaw in a hiding place at their
home, and only lend it back to me for a short binge every
six months. My sister used to keep it safe away from me, and
then she found that she was bingeing playing it too, and
couldnt have it in the house. Hiding it is essential - and
this is an important psychological clue to reducing problem
gambling - or any other addiction - because ANY sight or
sound related to an addiction can be too tempting to
withstand. People who produce social advertising or school
educational materials or current affairs programs ought to
know this - or be charged with incitement every time they
have a picture of a poker machine or a syringe or a
cigarette.
About my serious gambling
addiction, I write later.
Let us now look at some of
the recognised motives for gambling - and then - get into
the deeper stuff where it gets more complicated.
A current survey of the
Australian way of life (Quantum) includes a page-ful of 25
formal ways for Australians to gamble for prizes. And it
doesnt even include two-up. That's a fair chunk of the
Australian way of life, for perhaps most of the population.
The survey then lists a raft of motives for gambling, for
you to choose what pushes you into it.
The many possible motives
for gambling listed in the survey for you to explain to
yourself why you do it include- the temptations of possible
immediate reward, the fantasies of an enormous reward,
getting something without effort; gambling as a habit, a
social activity, a bit of fun, a psychological disorder or
disease - illusions that you are special and so you will
have a better chance than others - the irresistible
pressures of the advertising - or your need to get out of
the house and do something different- or it's an obsession -
or you feel it's a challenge to test your abilities, man
against machine. It's a relief from boredom - or you dont
want to miss out on a chance of winning - and, but stated a
little differently - you are flying the flag to show that
you belong to the culture around you, because everyone else
does it. I have also heard people claim that their gambling
is 'their way of paying taxes'- but for this to work -
nationalised gambling is required rather than profit
diverted to private corporations.
Now, it is easy to work out
new directions for every one of those motives for gambling -
so that the Psychology of Gambling can be better satisfied
by doing something else instead. There is only time here for
a few suggestions.
People gamble in the
hope of winning. Tabcorp claimed in 1998 that 69% of players
play for entertainment and do not expect to win. Well, test
that claim and have no payouts at all. Then see who will pay
to play what games, and how much they will pay, if there are
no prizes. Will you put your money in just to get the bells
and whistles - when you know there will be no prizes at all?
And it's so easy to play games of chance with your friends -
even a little home roulette wheel - wagering nothing or very
little. little or nothing. little betting gamesyou can have
your own little roulette wheel to play
However, when there are
prizes, informing people how little chance they have of
winning anything, statistically, even odds of millions to
one - will not stop most people hoping that they will be the
lucky one.
Several
psychological mechanisms make people hope to be lucky.
Perhaps - if they knew these mechanisms, some people at
least might be less influenced by them. Perhaps.
i. One of these mechanisms
is intermittent reinforcement. That is, it is harder for
pigeons, rats and humans to give up on a response that is
only occasionally and unpredictably rewarded than if the
response always wins a prize and then suddenly the prizes
stop. A gambling habit operates on this intermittent
reinforcement, and so it is hard to stop. When rewards come
only rarely, but may perhaps still come, many gambles will
still have a sort of conditioned hope - and so they are
still driven to play - despite mounting losses - and even at
a cognitive level being aware that they are being stupid.
ii A second reason for
continuing to play despite losing money, is the strange deep
belief most of us have as children and as immature adults -
that we are special, we are different from other people,
that disasters cant happen to us, somehow we cannot die, and
that somehow we can be given what others are refused. That
is why the binding effect of intermittent reinforcement is
particularly strong when a novice has a win during their
first time they play - and there have been claims that some
operators may rig some games to ensure that new players have
early wins. This immediately reinforces the innate belief
that "I am special!" "I am the lucky one!", and it will be
hard to extinguish. I think that children in schools should
not be taught that 'I am special' but that 'Everyone is
Special' - and should be able to gain their emotional
support and self-esteem from faithful loving relationships -
rather than from illusions of some innate specialty from the
rest of us.
iii. A third reason for
gambling in spite of losing is related to religion. Just
about all religions include practices of giving gifts to the
gods and hoping to receive gifts from them. In fact, since
people first dropped out of trees, more societies have had
cultures with formal sacrifices than have invented writing.
Regular sacrifice has been as oil to keep the cosmos
running, or at least your part of it. And when you are
powerless, what else can you do but make offerings to the
powerful? It is as if there is some inner need to be given
from above - gifts that have not been deserved, and to
placate the gods by giving some sacrifice that is costly.
Gambling does both - the offering of a sacrifice and the
hoping for a sign of the god's benevolence. In a secular
society, this god is Lady Luck. Well, it is understandable -
that when you win a prize that you have not deserved by any
effort - you feel that Fate is smiling upon you, and you are
a special darling.
Whatever evolutionary
psychologists may find about the origins of altruism,
individual willingness to sacrifice themselves has made
possible most of the reforms that have ever happened. But
the masses can also be willing to sacrifice themselves, as
in times of war. The people have always been asked to
sacrifice themselves. Wherever there has been a developed
society, 'Tighten belts' has been a frequent order, usually
willingly obeyed. 'Give us your sons.'
Women have been the
greatest givers of ritual offerings, possibly because their
lives required so much sacrifice and suffering, Today women,
especially the increasingly ineffectual elderly, are the
majority of pokie-players.
When times are rough and
uncertain, sacrifices become tougher - people have thrown
their children into the fire to appease Moloch - screamed in
self-flagellating mobs in times of plague. The Aztec
civilisation was already in crisis, before a few hundred
Spaniards appeared. The escalating hecatombs of human
sacrifices were by then numbered in thousands, their own
people, not just their enemies. There may be modern
less-organized parallels.
Peoples have often seemed
unconsciously aware of impending disaster to their
civilisations. "Whom the gods destroy, they first make mad"
observed the ancient Greeks. And so there is more
superstition, more irrational sacrifices, and society itself
becomes a problem gambler. Rather than action to change our
lives in any real terms, there are attempts to try to pay
off the malevolencies. The more powerlessness, the more the
only hope appears to be gambling as sacrifice. A losing
problem gambler will continue to throw himself on the altar,
and often, if he does have a win, he will hazard it again
and lose it.
And for the high rollers,
too perhaps, gambling is also in part a sacrifice of
appeasement to the gods of fortune, mixed with their more
practical and calculating greed. Our cathedrals are casinos,
our wayside shrines are the pokies.
* Now if Skeptics think all
that may be getting a little spooky - here is another major
featurein the psychology of gambling. It has been estimated
that about 80% of gambling revenue comes from 20% of the
population, mostly on the bottom rungs, and the highest
density of poker machines is in poorer areas.
Why do the poor waste so
high a proportion of the little they have in gambling?
A sidelight on this from
children's essays collected in the 1970s in Melbourne on how
they saw their own future. Significantly, children in
middle-class schools were more likely to write about their
ambitions for good jobs, homes, travel, relationships. The
children from poorer schools were more likely to write that
they hoped they would win Tattslotto. Why? Look closely and
you find that this was the only hope their families could
see of how to better themselves. The traditional ladders of
education and saving seemed to be failing them. Only the
brightest of these children could hope to compete with the
better educated children of the better schools. In the old
days also, families could save hard, and their nest-eggs
grew in the savings banks, at a steady 5%, wasn't it? But
now people starting with only small deposits could no longer
become richer by saving their money.
So - if lower income groups
are to stop becoming poorer by gambling- two things are
needed. First, education - must become a surer - and more
desired- pathway up for their young. Secondly - secondly, it
must become possible for them to improve their fortunes by
hard work and saving. Saving rather than debt must be
encouraged. The present situation is the responsibility of
the banks. At present - banks do not need the people's
savings, because they borrow from overseas. Instead, banks
profit when people are unable to save - because then the
people must borrow from the banks, The more that the banks
are profiting from their present policies - then the more
lower-income groups can see only gambling as their hope of
enrichment or as a way out of debt and out of their income
trap. And the example of people at the top making themselves
multi-millionaires in single swoops - inspires emulation- by
the hope that is so insistently set out before them - that
they could do the same by a lucky gamble.
A little way further up the
income ladder, there is another option - the example - of
gambling with shares and speculation - as being an unearned
way to amass far greater wealth than by investment that aims
to provide capital for productive enterprise. This is now is
a gambling society rather than a capitalist one - and the
spirit of it percolates from the top down right to the
bottom.
There are some major
drivers for gambling in our society that must be dealt with
on the broader economic scene. This may be perceived as
blasphemy - speaking impiously of sacred things - but
skeptics are needed for economics too.
Nevertheless, even as
things are, there could still be useful gambling for the
poor, without risking losses of the little that they have.
It always seemed to me that Britain's Premium Bonds were a
good form of gambling, to encourage investing in government
business, and to win prizes at nobody else's expense It
could also be possible to have a Lucky Saving Deposit
accounts - and a real Common Wealth Bank could run the Lucky
Savings for the people.
But what
about playing gambling games just for fun. What is the
psychology of gambling as entertainment?
A little bit of a risk in
the midst of security adds a ripple of flavour to a dull
life. A Cup Sweep in the office is a also a friendly social
binder. A raffle for a good cause or a tombola at a fete -
they can be seen as a little bit of a flutter - and the good
cause benefits and nobody else loses. Friendly dares - I bet
I can, I bet you cant - and someone has to shout a drink. Or
a game of bridge played out with small silver or matches.
But as the Greeks said, Nothing too much.
Boredom. The problem sets
in when someone depends upon gambling to get all their
pleasant kicks and thrills. So many elderly people at the
pokies because of boredom - while the yunguns also bored are
getting into even more dangerous sources of kicks.
It could be possible for
our culture to offer more satisfying and less expensive ways
to avoid boredom - and even to advertise these alternative
pleasures until NO POKIES could become an advertised
attraction for social venues. There are so many ways - that
people's lives be made more joyful and fun in real life, -
and there is so much else that could counterweight the
'instant reward' and lazy brain-less activity provided by
interacting with a machine rather than other human beings. A
machine may seem preferable because it is never abrasive,
rude or nasty to you - but warmth, kindliness and good
humour from other people could be a preferable alternative.
Indeed, for those who in this computer age now NEED machines
to interact with - and to provide excitement - and who find
soothing the obsessional series of manoeuvres - involved in
pulling handles or pressing buttons or watching lights - one
idea could be alternative playing machines for adults that
could churn out more innovative rewards at less cost -
Gimbling rather than Gambling. Cybergames for the elderly,
incorporating excercise for the arms and feet to work the
machines.
Many people feel their
lives are dull and aimless, but on the other hand, their
potential sensitivity to enjoy peacefulness and quiet has
been blunted by the hoo-ha, heavy beat and visual dizziness
of today's entertainment and television. When all this
raises people's limen for stimulation too high, so to speak,
then they find they need more tingle keep their pulses
ticking. Such as the flicker of hope in buying a Tatts
ticket, or playing on a jazzy machine or joining a gambling
table.
Escape. Obsessive hours
closeted with a poker machine or at a gambling table in a
room with no daylight or clocks can also be a way to blot
out unpleasant realities outside. A way of escape, just as
our whole society is obsessed with ways of escape from
reality. Then the more a quagmire of gambling debts makes
life outside more unpleasant still, the more likely the
gambler will return to that temporary escape. Yet here are
so many other ways to escape temporarily from real life that
are re-recreational, rather than destructive - but do not
make profits for anyone. There are so many other pleasures
to be learnt - since, I tell you - we LEARN most of the
forms of our pleasures, regardless of what primary drive
they satisfy. People are ignorant. They dont know the
alternatives. Schools have no set function to train for
everyday life, to inspire interest in all sorts of
constructive activities that can be continued after leaving
school, and develop initiative and capacity to find one's
own recreations, one's own absorbing interests, hobbies, and
I dare to say this, to find escape and consolation in
reading books - not just learning how to answer questions
about them.
From school and television,
everyone could taste more pleasurable, cheap and useful
leisure times, and discover what may be their own food for
the spirit. Clubs, singing, nature, old time dancing, art,
sports, writing, mending, inventing, making, meditating,
musical instruments, crafts, volunteer work, local botany
and birds, sewing, how to enjoy peacefulness and the fresh
air. What to do when you cant be energetic as well as when
you are full of zip and no way to zip it. As well as
renovating homes or backyards.
Lonely people particularly
need pleasant surprises in life - and gambling is often a
way of hoping for a pleasant surprise, when they cant hope
for example, for friends ring up, invitations out, little
successes. Now there are Samaritans and Life-Line - there
could be a Surprise Club run by its own members for people
with gambling or boredom problems, The essence of being a
member of a Surprise Club is that you know that sometime in
every week, something small but pleasant will arrive in the
mail, and you can send one - from letters and postcards to
invitations and little gifts.
And what about more Useful
Competitions for Gamblers - which also promote Thinking as a
Pleasure that is more fun than blowing brains or stoning
them. Because one elements in the Psychology of Gambling is
how it can blot out thinking.
Australia needs bright
ideas for its social problems and quality of life - but
there are not enough people doing this sort of gambling. For
example, thousands of people emter competitions that are
'ust lucky draws, effortless gambling' but when there was a
competition for bright ideas and social inventions,
requiring under 100 words, there were only 68 entries in
spite of nation-wide radio publicity.
This is partly because
doing what everyone else is doing is part of the Psychology
of present Gambling ,pushed by advertising. Anti-gambling
advertising can inadvertently promote gambling by raising
temptation, perhaps populist slogans could help - making
people laugh and feel it is trendier not to be sucked in.
Slogans for walls, T-shirts and adult literacy reading books
- for example -
|
GREED KILLS
IT's THE GREATEST SHAME IN
TOWN
WIN SOME, LOSE MORE
GAMBLING IS A WASTING
DISEASE
|
Now let's get on to the business of
the Psychology of serious gambling.
Gambling against odds is one of the
noblest human characteristics, and without it there has never been
any progress or reform. Heroes, inventors, explorers, pioneers and
undeclared saints gamble with their lives; migrants, business
entrepreneurs, investors of risk capital, and social reformers take
risks against odds. Any long-term commitment like marriage or having
children or taking up a vocation is a gamble. Pilots, surgeons,
miners, fire-fighters, police, divers, litigants, are all gamblers.
The people of Melbourne - when many of them were still living in
tents - built our great town halls and set out magnificent parks and
streets - gambling for the future. Sometimes, as in the 1890s, they
lost. But the rewards for this 'real' gambling can include the
achievements themselves, the excitement and struggle, possibly honor
and glory, sometimes wealth.
Gambling as gaming for money
subverts this instinct because it removes the noble struggle and
increases the greed.
The more people gamble for 'instant'
money, the less energy , time and interest they have for
socially-useful effortful gambling. To reduce money gambling, people
must know how to gamble with their lives more recklessly and possibly
usefully, to get more enjoyment of the risks and dangers and
frustrations of real life, and even - it can be put this way - get a
buzz from sacrifice to rational causes.
For everyone, life is a gamble,
whether you want it or not, and for many people, the odds are stacked
against them. But you can also deliberately pick up the gambling
gauntlet.
My serious gambling - to gamble
one's life - is that some things are worth trying to do, even if they
still have have the odds stacked against them. I'd like to mention
five of the long shots in my personal casino - on the chance that
there might be some people here who might be interested or knowing
others who could.
Gambling Game 1. That self-help in
literacy is possible with a half-hour video - a cartoon overview of
the English writing system to watch at home, and prevent or clear up
confusions. This project has been struggling now for nearly twenty
years.
Gamble 2. That English spelling can
be improved now, to meet people's needs,
Game 3. That our imagination can
learn to enjoy peace rather than excessive excitement and watching
other people's suffering,
Game 4. That everyone anywhere can
be a social inventor to improve quality of life and help solve social
problems.
Game 5. That it is worth struggling
without giving up, on the slim chance that this planet may not be
doomed.
These are the sorts of gambles that
are worth making.
In this discussion of the Psychology
of Gambling I have been making suggestions for the proper use of a
noble human instinct.
GAMBLING
WITH YOUR LIFE
The most exciting form of gambling is to gamble your life or even
some of your time and effort on something worthwhile that most people
think hasn't a chance. Almost everything that we have benefited from
has been the result of this sort of gambling.
2.
LUCKY SAVING
Rationale
In the
past, people could raise themselves by saving, and the country
benefited from the industries and investments made possible by their
saving. Let this be encouraged again. And a bank like the Common
Wealth Bank should do it or change its name.
Where money prizes are involved, many prizes give more
people pleasure and financial relief than one big one although more
people may be attracted to gamble for 'the big one'. The big one' is
also more socially subversive.
How it operates
In 'Lucky Saving', people under 25 and pensioners
can open 'Lucky Saving' deposit accounts, which get a steady 5%
interest for the first $1000 and the ruling rate for any more.
Deposits which reach to over $500 are eligible for the Lucky Draw,
which is an embellished Certificate for $100, which can be either
cashed for $100 or put into the deposit account as $105. Either way,
the winner keeps half of the embellished Certificate (not the whole,
to prevent forgeries.) and a box of chocolate. Only one Lucky Saving
deposit account per person.
The system could be run from central office weekly (or daily if
the scheme really took off) sending out a Certificate and appropriate
form to a branch chosen at random from all branches not previously
selected (and after that, starting from the total pool again.) The
first person coming into the branch to make a deposit in their
existing Lucky Saving account after the central office letter arrives
wins the Certificate and the chocolates (even if it is some days
later.) The teller or Branch Manager may announce that the Lucky
Savings Certificate has been won (and so all tellers know it is been
won.)
Annual cost to the bank for a weekly prize would be:
- $5512 for prizemoney plus chocolates,
- Less profit per small accounts while under $1000 but
the result would be more accounts which are truly not so
expensive, and socially beneficial,
- Advertising which need not be that much, including leaflets
for schools, libraries, community centres (and which would gain
much community goodwill.)
- Cost of gaudy passbooks with tinsel-appearance borders.
3.
A SURPRISE CLUB
Many women have boring lives, and a gamble or private worship at a
poker machine gives just that much of a buzz. There may be some
retired/unemployed women who would like to run a Surprise Club for
women liable to gambling problems.
The essence of a
Surprise is that the
women who are struggling with their problems never know when they are
going to receive something small but pleasant in the mail, at least
once every three weeks, but more often at first until the recipient
has become more independent. And there at the other end is someone
they can correspond back to, saying whatever they like, and about
their needs and desires. This can also help them become more
literate, and is also self-therapeutic. At first the correspondents
don't meet, but they may later. The sender is always the same person,
unless it turns out to be mismatched. The
Surprisers can always refer problems the encounter to an
adviser.
The surprises can be of a wide variety cards according to season
or life-event, reply to a letter, 2 tickets to something (donated by
the show), a little book, token, sachet, picture, sample, ideas for
something within the person's range of interest, magazine cuttings
that would interest that person, competitions that can be entered
without a fee, a poem-for-a-day. . .
People who get the surprises can respond by sending similar
surprises to others, starting with overseas, to ensure that no
exploitative relationships develop through the club.
Some people might like to fund the costs, including recipients as
they become stronger.
Within a suburb, the surprises could be dropped in letter-boxes to
save postage.
4.
A COMPETITION FOR
GAMBLERS
Gambling against odds is one of the noblest human characteristics,
and without it there is no progress or reform. Heroes, inventors,
explorers, pioneers and saints gamble with their lives; migrants,
business entrepreneurs, investors of risk capital, and social
reformers take risks against odds. Gambling as gaming for money
subverts this instinct because it removes the noble struggle and
increases the greed.
The more people gamble for 'instant' money, the less energy , time
and interest they have for socially-useful effortful gambling.
Australia desperately needs bright ideas to help with its social
problems and quality of life - but there are not enough people
gambling in this direction. Thousands of people post entries to
competitions that are 'effortless gambling' but there have been only
48 entries nation wide over 15 months for a competition requiring
100-1000 words, a 45 cent stamp and a bright idea or project, however
small, for $1000 in prizes.
People are so used to enormous prizes for gambling competitions,
and hearing about people who 'earn' $1000 an hour, but a council
cleaner works nearly a month to earn that much, and a full-time
Domiciliary Carer is paid that much in 10 months.
5.
GIMBLING AND GYRING MACHINES
a brillig idea
"Poke 'em - but you won't be plucked."
Some of us have a desperate need for some excitement in dull lives
- a little flutter. The best solution is to undull our lives so all
work and play is enlivening. We're working on that one.
In the meantime, there are better ways to gamble rather than give
your money to a rich man. But people who have got acclimatised to
sitting at a machine and putting in clink money may need a transfer
mechanism, such as psychologists use in weaning people away from
phobias and addictions.
They need a Gyr and Gimbl Machine. This comes in two parts -
the Gyr and the Gimbl
.
A Gimbl Machine
looks a little like a Poker Machine - it might even be an old one.
But when you put in your $1 (or $2), none of it goes to the rich. You
lose nothing. Charities and local businesses gain. You then turn a
handle and several things happen :
So it is not strictly gaming and should not require licensing -
only monitoring to ensure nobody cheats on the idea and its
working.
Making Gimbling Machines - possibly by renovating old poker
machines - could be secondary school free-time projects, with as much
learning value as MacDonalds. This would include Jabberwocky artwork
which could decorate the machines and the tear-off strips.
Siting of the machines - Within venues, for security. If the
tear-off streamer included a voucher for transport, it could be sited
at manned railway stations too.
The Local Shop vouchers could give a thrill of gambling and
swopping around with friends, as you got a voucher you really wanted
at the time, or could save up for Christmas time, or really would
never use yourself. Participating shops would have no costs after
setting up the machine except honoring the vouchers, which would be
like a Specials item to attract custom. It would be wise to restrict
shops to those which sold at least some items under $25, and to local
shops. The vouchers would be one-color, possibly printed on coloured
paper so more attractive and unlosable, and devised to be not
forgeable with fotocopies, eg. through serrations.
Advantages -
- Thrills for the gimbler - which could be added to by surprise
elements on the tear-off strip, such as a character from jabberwocky
with a 'message', and a second go - or something - if you get the
Jabberwock on your strip.
- Variation in return for the gimbler, but never losing it all, and
usually winning
- All the money goes to a useful purpose, none to private profit
Promotes local businesses Helps charities Not too difficult to
arrange the gambling element, as the roll of streamers is
pre-printed, (with items randomised on repetitions of the list,) and
each gambler gets the next item
A Gyring Machine
In UK, a Giro is a place you can pay your bills (I think that is
what it is).
An Australian Gyring Machine, for $2 would give you $4-off
stickers to put on your essentials bills, such as Gas, Water,
Electricity, and Telephone.
The stickers include the logos of the billing firms in a different
color so they can't be misused, and they are peeled off a little card
which you can fill in to send to the billing agency to tell them how
they can improve their services. They could include chances for $4
off for conservation products and activities, such as Public
Transport.
THE GIMBOL
is about what sticker you get.
A Gyring Machine would add interest to life, and tourists would be
amazed. All that is needed is how to persuade billing agencies that
they would be a good idea. They could certainly help people to be
more interested in conservation.
I would like to see Gyring Machines on railway stations and at bus
terminals - or the existing transport machines could be turned into
real Gyries by every 200th person getting double their money
back.
Copyrights and patents-intended
6.
THE ETHICS OF GAMBLING
'Most would accept that in this industry, not all spending is
rationally made or provides commensurat benefits'.
Inquiry Report No
10 of the Productivity Commission into the Gambling Industry,
November 1999.
The benefits of ethics are not included in this report. Gambling
is seen as an industry like any other, distinguishd only because of
'problem gambling and its attendant costs. Without this, the gambling
industries would be like most other recreation and entertainment
industries and the extent of their contribution to the economy would
not be an issue.' (Vol 1 p 52)
As with the usual judgments about gambling, the focus is on
financial benefits, plesurabl benefits and the financial costs of
gambling to individuals and the country. The first aspect is assessd
mainly by quantitativ assessments and the second by survey data.
It regards as 'Misconceptions' any arguments that 'gambling merely
shifts wealth from some people to other people, creating no wealth'
or claims that people gambl to win, and have no pleasure in losing.
'Gambling is best characterised as a form of entertainment albeit one
where a major element of that entertainment is the chance of winning
some money'.
Some of the summary findings in the report seem simplistic,
especialy for a 'Productivity Commission'
I found no reference to the effect of gambling on Australian
savings for potential investment - which increases the need for
foreign investment and hence foreign ownership of Australian
assets.
There appeared to be no reference to the nature of the 'enjoyment'
of much of the new gambling industries contrasted with other
potential sources of enjoyment that are now missed. 'Getting out of
the house' into windowless places is hardly an improvement as is
claimd. Much of the new gambling increases personal isolation. The
gambling 'skills' that some are credited with gaining are poor
substitutes for the skills practised in many other forms of
enjoyment, both of mind and body.
The estimated net consumer benefits from gambling in the Summary
(Box 9) took no account of losses from diverting potentialy profitabl
uses of money, or of diversion by poker machines and casinos from
potentialy more physically, socially and mentally healthy forms of
recreation, where the excitement of risk-taking may be included as
only one element.
Not directly quantifiabl of course are the ethical elements -
the increasing absence of other ways by which poor people
can improve their lot, now that banks penalise any attempts to save
by the 'have nots'. The Productivity Commission should have seriously
considered this unfortunat pressure to gambl, made recomendations
about access to investment by all sectors of the population, and
criticised the banks' penalising of small savers which stimulates
gambling.
approval of gaining more money without effort than can be
earned by useful work
approval of gaining money at the cost of others' losses
-the government gaining substantial revenue in this way
from people who gambl because their lives are poor in financial
opportunities and because they lack other plesures to lift their
lives.
These ethical issues affect the fabric and morale of a society,
and can only be indirectly quantified. Nevertheless there was a time
in the early history of this country when there were high ideals for
the 'Common Wealth' and the lives of its peple. Now a Morgan poll can
limit the four most meaningful things in life for Victorians to
choose between to be the essential but restricted aspects of money,
sport, sex and romance. (AGE 30/7/2000, p 5)
Gambling is an instinct essential to human progress. The gambling
instinct should be directed to that productive end and not diverted
Too many Australians never even think of themselves as exercising a
spirit of enterprise, initiativ and innovation, applied with activ
energy. A flutter on the side can be OK, but the present absorption
in money-gambling at all levels prevents productiv high-flying
towards other goals and enterprises in really living.
In a real sense, all industries in Australia are gambling
industries, where the instinct to take risks and to test fortune can
be exercised responsibly and ethically - and plesurably. All
exploration and invention is gambling. All commitments in personal
relationships, and in having a child - they are all gambling. For
plesure and excitement and losses and gains, for risks and being open
to Lady Luck - live to the full, which is not sitting at a poker
machine.
7. THE
PSYCHOLOGY OF GAMBLING AS GOVERNMENT
REVENUE
The key to the
psychology of gambling as government revenue is that the alternative
is to tax the top end of the population, rather than the
bottom.
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